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fishesoutofwater2016-04-14 11:53 pm
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TEST DIVE #2
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PREMISE & NAVIGATION ✦ RULES ✦ MOD CONTACT |
TEST DIVE MEME
For information about the animals and locations, be sure to check out the BIOME and BASE pages!
A: There’s a Storm on the Horizon
A brainstorm. On advice about the ingenuity of multi person parties, and from admitted lack of understanding of many needs of organics, URSULA has selected you and a partner (or partners) to go to one of the observatories with food, beds, and recording devices to have a jam session for ideas about missions.
You are not to leave the room until you have some good ones. So get cracking! Start suggesting to one another what the base needs to do.
Or get horribly, horribly sidetracked and possibly a little crazy at being locked up together with the ocean staring at you. Judging.
B: The Abysmal Sea
You’re stranded.
One of the planet’s troublesome signal-interfering pulses has just made your communication devices 100% nonfunctional. No matter how you try to call URSULA for help, she isn’t able to respond. The database strapped to your wrist is just a useless chunk of metal now, leaving you without a useful library of knowledge to survive off. If you were driving any underwater vehicle prior to this point, it’s broken down. And unless you’re a mechanic, it’ll be pretty hard to get it jumpstarted again.
Don’t fret! The communication systems always come online eventually, so if you stay put, it’ll boot back up and give you directions straight back to base so you can finally get home. But can you really afford to stay put? The sunlight’s slowly streaming out of the sky, leaving the waters darker and darker with each passing second. Soon, you won’t be able to see five feet in front of you, and the only warning you’ll get of any approaching threat is through sound, if they even make any.
You have a few choices: take a daring risk and try swimming back to base, but on the off-chance you don’t remember the directions correctly from before you were cut off, you’re going to get even more lost, in the darkness of the night no less. Or, you could huddle in, with any friends if they were unfortunate enough to be with you, and start focusing on getting warm. Because spending the night out here in the vast oceans with the entire world against you is becoming a very, very real possibility.
C: It’s dangerous to go alone. Take them!
URSULA’s technology is breathtaking. With enough materials, she could make practically anything: weapons, vehicles, all those human comforts and entertainments she forgot to build... or perhaps she could expand the base to give everyone even more leg room. But there’s a catch: you need to get those materials to her in the first place, and scavenging can be a monumental task.
The planet Iniidae has a plethora of materials to provide, but you’ve got to go find them first. Some are easy enough to get, by plucking off the ground or breaking a rock. But some are a bit more challenging, such as Crash Powder, seeing that the Crash defending it will literally explode in your face if you get too close. And then there’s materials such as Blood Oil, only harvestable within the Blood Kelp Caves several hundred meters underwater in the pitch-black darkness… remember, you have to gather resources with your two bare hands. No such thing as driving around and conveniently collecting them within the somewhat-relative safety of an armored vehicle.
Since it’s so dangerous to go alone, URSULA will encourage you all to leave the base in pairs or groups if you’re going to try collecting some of the more precarious materials to harvest. She has heard that most lifeforms find being reconstituted from nanites traumatic, so try not to die in front of each other!
D: Almost, but not quite, Entirely Unlike Tea
The droids, URSULA promises, will do their best to make anything you want. Go on! Ask them anything! She’s excited. This seems like a great way to test out their capacities.
Of course, you need to be very careful what you wish for. Maybe you ask for Hamlet by William Shakespeare, and they do their best but only know so much, giving you a book with some… creative changes. Maybe you ask for a puzzle box, but you weren’t specific enough and things went awry.
Maybe you made the mistake of asking for tea..
No matter what, you were given something that was almost, but not quite, entirely unlike what you asked for. Now what do you do with it?
E: CREATURE FEATURES (possible body horror)
As more data is collected on the creatures of the deep, DNA can also be gathered to allow URSULA to research how to integrate it into her crew members in useful and hopefully unintrusive ways, unless of course permission is given first for more obvious or exhausting additions.
Well, that's the idea, anyway.
Unfortunately, something malfunctioned while URSULA was researching. Her incomplete serum was injected into you through your devices while you slept (or maybe you were knocked unconscious by the sudden change to your body). Now maybe you have the temperament of a Stalker or the thirst of a Bleeder or Gasopod pods on your back that trigger when you're startled. How this genetic malfunction works and what it is can be up to you but while URSULA assures you it's only temporary, you're stuck like this for now.
Have fun?
F: The Caverns of Dream
The ocean calls you. Of course, it's much easier to dismiss it as nightmares. You'll probably think that's all it is after you have them. Flashes of screaming sea creatures writhing in agony, pleading for help, but these creatures can't ask for help, can they? Something huge, beyond the scope of imagination, moves in the ocean of your dreams and calls out to you to go deeper into the darkness. It pleads and begs but not with a voice you can hear or words you can understand.
You wake up in a sweat with the unrelenting desire to take a swim, even though it's late and everyone is asleep. Or maybe someone else just had the same nightmare as you? Are you willing to take a swim and try to understand the dream?
For information about the animals and locations, be sure to check out the BIOME and BASE pages!
A: There’s a Storm on the Horizon
A brainstorm. On advice about the ingenuity of multi person parties, and from admitted lack of understanding of many needs of organics, URSULA has selected you and a partner (or partners) to go to one of the observatories with food, beds, and recording devices to have a jam session for ideas about missions.
You are not to leave the room until you have some good ones. So get cracking! Start suggesting to one another what the base needs to do.
Or get horribly, horribly sidetracked and possibly a little crazy at being locked up together with the ocean staring at you. Judging.
B: The Abysmal Sea
You’re stranded.
One of the planet’s troublesome signal-interfering pulses has just made your communication devices 100% nonfunctional. No matter how you try to call URSULA for help, she isn’t able to respond. The database strapped to your wrist is just a useless chunk of metal now, leaving you without a useful library of knowledge to survive off. If you were driving any underwater vehicle prior to this point, it’s broken down. And unless you’re a mechanic, it’ll be pretty hard to get it jumpstarted again.
Don’t fret! The communication systems always come online eventually, so if you stay put, it’ll boot back up and give you directions straight back to base so you can finally get home. But can you really afford to stay put? The sunlight’s slowly streaming out of the sky, leaving the waters darker and darker with each passing second. Soon, you won’t be able to see five feet in front of you, and the only warning you’ll get of any approaching threat is through sound, if they even make any.
You have a few choices: take a daring risk and try swimming back to base, but on the off-chance you don’t remember the directions correctly from before you were cut off, you’re going to get even more lost, in the darkness of the night no less. Or, you could huddle in, with any friends if they were unfortunate enough to be with you, and start focusing on getting warm. Because spending the night out here in the vast oceans with the entire world against you is becoming a very, very real possibility.
C: It’s dangerous to go alone. Take them!
URSULA’s technology is breathtaking. With enough materials, she could make practically anything: weapons, vehicles, all those human comforts and entertainments she forgot to build... or perhaps she could expand the base to give everyone even more leg room. But there’s a catch: you need to get those materials to her in the first place, and scavenging can be a monumental task.
The planet Iniidae has a plethora of materials to provide, but you’ve got to go find them first. Some are easy enough to get, by plucking off the ground or breaking a rock. But some are a bit more challenging, such as Crash Powder, seeing that the Crash defending it will literally explode in your face if you get too close. And then there’s materials such as Blood Oil, only harvestable within the Blood Kelp Caves several hundred meters underwater in the pitch-black darkness… remember, you have to gather resources with your two bare hands. No such thing as driving around and conveniently collecting them within the somewhat-relative safety of an armored vehicle.
Since it’s so dangerous to go alone, URSULA will encourage you all to leave the base in pairs or groups if you’re going to try collecting some of the more precarious materials to harvest. She has heard that most lifeforms find being reconstituted from nanites traumatic, so try not to die in front of each other!
D: Almost, but not quite, Entirely Unlike Tea
The droids, URSULA promises, will do their best to make anything you want. Go on! Ask them anything! She’s excited. This seems like a great way to test out their capacities.
Of course, you need to be very careful what you wish for. Maybe you ask for Hamlet by William Shakespeare, and they do their best but only know so much, giving you a book with some… creative changes. Maybe you ask for a puzzle box, but you weren’t specific enough and things went awry.
Maybe you made the mistake of asking for tea..
No matter what, you were given something that was almost, but not quite, entirely unlike what you asked for. Now what do you do with it?
E: CREATURE FEATURES (possible body horror)
As more data is collected on the creatures of the deep, DNA can also be gathered to allow URSULA to research how to integrate it into her crew members in useful and hopefully unintrusive ways, unless of course permission is given first for more obvious or exhausting additions.
Well, that's the idea, anyway.
Unfortunately, something malfunctioned while URSULA was researching. Her incomplete serum was injected into you through your devices while you slept (or maybe you were knocked unconscious by the sudden change to your body). Now maybe you have the temperament of a Stalker or the thirst of a Bleeder or Gasopod pods on your back that trigger when you're startled. How this genetic malfunction works and what it is can be up to you but while URSULA assures you it's only temporary, you're stuck like this for now.
Have fun?
F: The Caverns of Dream
The ocean calls you. Of course, it's much easier to dismiss it as nightmares. You'll probably think that's all it is after you have them. Flashes of screaming sea creatures writhing in agony, pleading for help, but these creatures can't ask for help, can they? Something huge, beyond the scope of imagination, moves in the ocean of your dreams and calls out to you to go deeper into the darkness. It pleads and begs but not with a voice you can hear or words you can understand.
You wake up in a sweat with the unrelenting desire to take a swim, even though it's late and everyone is asleep. Or maybe someone else just had the same nightmare as you? Are you willing to take a swim and try to understand the dream?
Andrew Minyard | All For the Game
[Unfortunately for whatever poor soul gets stuck partnered up with Andrew, they will learn very quickly that he is not much of a team player. Instead of making attempts to hash out ideas, he will instead position himself next to one of the windows and stare out into the ocean beyond, utterly still and silent.
Andrew doesn't care about the missions, or even about the planet really. The reason he's here is mostly due to boredom, something he had hoped this is little jaunt would alleviate. Some aspects of it had; he's definitely interested in the sea life, or more to the point, interested in pitting himself against the creatures and seeing how he fares. But this little jam session that depends upon teamwork and creative thinking? He could do without.
Maybe you're trying to gently encourage him to join in, or perhaps you've given him up for a lost cause and have began thinking out loud as you hash out plans of your own. Either way, Andrew will eventually glance over his shoulder, face carefully blank.]
Do you ever shut up? [Yeah. Have fun being locked in a room with this guy.]
f.
[Andrew is familiar with nightmares; certain ones continue to haunt him in his sleep and sometimes into his waking life. But there's something different about this one, and it's not just the screaming sea creatures. When he awakes, the dream is unusually vivid still, lingering in his mind even as he pushes himself up in bed.
Water. He wants to go out into the water. There's something out there, something he needs to find or to do, he just needs to go. With barely a pause to consider the consequences of going out alone, Andrew with begin changing into his suit, not particularly caring if he wakes someone up or not.]
a
...He also raps to himself, so he may be tapping his foot against the window of the observatory as he talks/raps to himself, an even beat.
One eyebrow raises over the sunglasses he still never takes off, even all this way under the ocean. ]
Doesn't everyone? But talkin' to yourself is sort of a perfectly natural thing to do, and I'm gonna keep on doin' it unless you feel like cutting in and taking my conversational dance for a whirl, dude.
no subject
Not that he's going to mention any of it. In fact, he finds this bit of anonymity almost amusing.]
Speaking to one's self for prolonged periods of time can be a indicator of insanity. [They've only been confined here for twenty minutes. Is the other already beginning to crack?]
no subject
I dunno why everyone always says that. I've always found the sound of my own voice pretty soothing? And it isn't like I have fuck all else to do.
[ He's not really complaining, because if Neil doesn't want to work Dave...has no plans to make him, but he's also not going to sit in careful silence for however the hell long they're locked in here. SORRY, BRO. ]
no subject
Probably because seeing someone talk to themselves makes people think of Schizophrenia. You're not Schizo, are you? [His tone is bland as if he doesn't care about the answer one way or the other.]
For the record, your voice is grating. Keep it to yourself.
no subject
[ Said pretty blandly and calmly. ]
You're the one who wants to be stuck in here, dude, so you kinda have to accept your fate at this point. We're entrenched in this bitch together.
no subject
You mistake my unwillingness to be forced into some special brand of team bonding as quiescence to remain stuck here.
no subject
[ Dave is really not that concerned. If he's stuck in here for too long, presumably his family will stage some sort of protest and/or rescue him. M...aybe.
Probably.
If he's lucky. ]
It isn't like we can't bullshit our way through mission ideas if you ever get over the whole rebellious teenager cliche shit.
no subject
[His gaze goes back to lingering on the ocean on the other side of the window. If only they had something in there he could use to crack the glass. He'd rather take his chances swimming around to the base entrance than remain stuck in here longer than he had to.]
no subject
[ He actually doesn't give a fuck about being trapped here for the time being, though he will. keep talking to himself if left to his own devices... ]
no subject
[He says it almost grudgingly. But no, the talking to yourself thing isn't going to fly Dave.]
If you're so inclined to keep talking, at least find a way to make it entertaining.
no subject
[ He's still tapping his foot against the window, an even beat. ]
I'm Dave, bee tee dubs.
no subject
Andrew.
[He's almost amused at being asked to chose a topic.]
What was your reason for joining this illustrious mission? [So much sarcasm, but he's also maybe the tiniest bit interested in what motivated others to come here.]
no subject
[ DON'T LET HIM TELL YOU ABOUT HOMESTUCK... ]
Long-ass story short, my best bro opened a door that warped some of us here.
no subject
[He surely doesn't know that he'll come to regret this.]
...You were teleported here? [Because that's definitely what it sounds like but Andrew's tone is very suspicious. People don't just teleport places where he's from okay.]
no subject
[ Knight of Time, holla. ]
And more or less? I really don't question the physics of anything that happens any longer. It's a lot easier on the head if you don't.
no subject
[You are making literally no sense at all. 8|]
Do you share this ability with your friend?
[An imminent escape possibly! One that is entirely unlikely but it bares asking. If it turns out this guy can teleport and he's been hanging around in here for kicks Andrew will be very aggravated.
He seems the type after all.]
no subject
[ that's surely enough of an explanation, right. ]
As to the warp-y shit, no, that's just John. The opening the door thing might be universal, but it was a weird-ass door and weird-ass circumstances. Why'd you come here, if we're doing twenty questions?