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subnauticmods) wrote in
fishesoutofwater2016-04-14 11:53 pm
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TEST DIVE #2
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PREMISE & NAVIGATION ✦ RULES ✦ MOD CONTACT |
TEST DIVE MEME
For information about the animals and locations, be sure to check out the BIOME and BASE pages!
A: There’s a Storm on the Horizon
A brainstorm. On advice about the ingenuity of multi person parties, and from admitted lack of understanding of many needs of organics, URSULA has selected you and a partner (or partners) to go to one of the observatories with food, beds, and recording devices to have a jam session for ideas about missions.
You are not to leave the room until you have some good ones. So get cracking! Start suggesting to one another what the base needs to do.
Or get horribly, horribly sidetracked and possibly a little crazy at being locked up together with the ocean staring at you. Judging.
B: The Abysmal Sea
You’re stranded.
One of the planet’s troublesome signal-interfering pulses has just made your communication devices 100% nonfunctional. No matter how you try to call URSULA for help, she isn’t able to respond. The database strapped to your wrist is just a useless chunk of metal now, leaving you without a useful library of knowledge to survive off. If you were driving any underwater vehicle prior to this point, it’s broken down. And unless you’re a mechanic, it’ll be pretty hard to get it jumpstarted again.
Don’t fret! The communication systems always come online eventually, so if you stay put, it’ll boot back up and give you directions straight back to base so you can finally get home. But can you really afford to stay put? The sunlight’s slowly streaming out of the sky, leaving the waters darker and darker with each passing second. Soon, you won’t be able to see five feet in front of you, and the only warning you’ll get of any approaching threat is through sound, if they even make any.
You have a few choices: take a daring risk and try swimming back to base, but on the off-chance you don’t remember the directions correctly from before you were cut off, you’re going to get even more lost, in the darkness of the night no less. Or, you could huddle in, with any friends if they were unfortunate enough to be with you, and start focusing on getting warm. Because spending the night out here in the vast oceans with the entire world against you is becoming a very, very real possibility.
C: It’s dangerous to go alone. Take them!
URSULA’s technology is breathtaking. With enough materials, she could make practically anything: weapons, vehicles, all those human comforts and entertainments she forgot to build... or perhaps she could expand the base to give everyone even more leg room. But there’s a catch: you need to get those materials to her in the first place, and scavenging can be a monumental task.
The planet Iniidae has a plethora of materials to provide, but you’ve got to go find them first. Some are easy enough to get, by plucking off the ground or breaking a rock. But some are a bit more challenging, such as Crash Powder, seeing that the Crash defending it will literally explode in your face if you get too close. And then there’s materials such as Blood Oil, only harvestable within the Blood Kelp Caves several hundred meters underwater in the pitch-black darkness… remember, you have to gather resources with your two bare hands. No such thing as driving around and conveniently collecting them within the somewhat-relative safety of an armored vehicle.
Since it’s so dangerous to go alone, URSULA will encourage you all to leave the base in pairs or groups if you’re going to try collecting some of the more precarious materials to harvest. She has heard that most lifeforms find being reconstituted from nanites traumatic, so try not to die in front of each other!
D: Almost, but not quite, Entirely Unlike Tea
The droids, URSULA promises, will do their best to make anything you want. Go on! Ask them anything! She’s excited. This seems like a great way to test out their capacities.
Of course, you need to be very careful what you wish for. Maybe you ask for Hamlet by William Shakespeare, and they do their best but only know so much, giving you a book with some… creative changes. Maybe you ask for a puzzle box, but you weren’t specific enough and things went awry.
Maybe you made the mistake of asking for tea..
No matter what, you were given something that was almost, but not quite, entirely unlike what you asked for. Now what do you do with it?
E: CREATURE FEATURES (possible body horror)
As more data is collected on the creatures of the deep, DNA can also be gathered to allow URSULA to research how to integrate it into her crew members in useful and hopefully unintrusive ways, unless of course permission is given first for more obvious or exhausting additions.
Well, that's the idea, anyway.
Unfortunately, something malfunctioned while URSULA was researching. Her incomplete serum was injected into you through your devices while you slept (or maybe you were knocked unconscious by the sudden change to your body). Now maybe you have the temperament of a Stalker or the thirst of a Bleeder or Gasopod pods on your back that trigger when you're startled. How this genetic malfunction works and what it is can be up to you but while URSULA assures you it's only temporary, you're stuck like this for now.
Have fun?
F: The Caverns of Dream
The ocean calls you. Of course, it's much easier to dismiss it as nightmares. You'll probably think that's all it is after you have them. Flashes of screaming sea creatures writhing in agony, pleading for help, but these creatures can't ask for help, can they? Something huge, beyond the scope of imagination, moves in the ocean of your dreams and calls out to you to go deeper into the darkness. It pleads and begs but not with a voice you can hear or words you can understand.
You wake up in a sweat with the unrelenting desire to take a swim, even though it's late and everyone is asleep. Or maybe someone else just had the same nightmare as you? Are you willing to take a swim and try to understand the dream?
For information about the animals and locations, be sure to check out the BIOME and BASE pages!
A: There’s a Storm on the Horizon
A brainstorm. On advice about the ingenuity of multi person parties, and from admitted lack of understanding of many needs of organics, URSULA has selected you and a partner (or partners) to go to one of the observatories with food, beds, and recording devices to have a jam session for ideas about missions.
You are not to leave the room until you have some good ones. So get cracking! Start suggesting to one another what the base needs to do.
Or get horribly, horribly sidetracked and possibly a little crazy at being locked up together with the ocean staring at you. Judging.
B: The Abysmal Sea
You’re stranded.
One of the planet’s troublesome signal-interfering pulses has just made your communication devices 100% nonfunctional. No matter how you try to call URSULA for help, she isn’t able to respond. The database strapped to your wrist is just a useless chunk of metal now, leaving you without a useful library of knowledge to survive off. If you were driving any underwater vehicle prior to this point, it’s broken down. And unless you’re a mechanic, it’ll be pretty hard to get it jumpstarted again.
Don’t fret! The communication systems always come online eventually, so if you stay put, it’ll boot back up and give you directions straight back to base so you can finally get home. But can you really afford to stay put? The sunlight’s slowly streaming out of the sky, leaving the waters darker and darker with each passing second. Soon, you won’t be able to see five feet in front of you, and the only warning you’ll get of any approaching threat is through sound, if they even make any.
You have a few choices: take a daring risk and try swimming back to base, but on the off-chance you don’t remember the directions correctly from before you were cut off, you’re going to get even more lost, in the darkness of the night no less. Or, you could huddle in, with any friends if they were unfortunate enough to be with you, and start focusing on getting warm. Because spending the night out here in the vast oceans with the entire world against you is becoming a very, very real possibility.
C: It’s dangerous to go alone. Take them!
URSULA’s technology is breathtaking. With enough materials, she could make practically anything: weapons, vehicles, all those human comforts and entertainments she forgot to build... or perhaps she could expand the base to give everyone even more leg room. But there’s a catch: you need to get those materials to her in the first place, and scavenging can be a monumental task.
The planet Iniidae has a plethora of materials to provide, but you’ve got to go find them first. Some are easy enough to get, by plucking off the ground or breaking a rock. But some are a bit more challenging, such as Crash Powder, seeing that the Crash defending it will literally explode in your face if you get too close. And then there’s materials such as Blood Oil, only harvestable within the Blood Kelp Caves several hundred meters underwater in the pitch-black darkness… remember, you have to gather resources with your two bare hands. No such thing as driving around and conveniently collecting them within the somewhat-relative safety of an armored vehicle.
Since it’s so dangerous to go alone, URSULA will encourage you all to leave the base in pairs or groups if you’re going to try collecting some of the more precarious materials to harvest. She has heard that most lifeforms find being reconstituted from nanites traumatic, so try not to die in front of each other!
D: Almost, but not quite, Entirely Unlike Tea
The droids, URSULA promises, will do their best to make anything you want. Go on! Ask them anything! She’s excited. This seems like a great way to test out their capacities.
Of course, you need to be very careful what you wish for. Maybe you ask for Hamlet by William Shakespeare, and they do their best but only know so much, giving you a book with some… creative changes. Maybe you ask for a puzzle box, but you weren’t specific enough and things went awry.
Maybe you made the mistake of asking for tea..
No matter what, you were given something that was almost, but not quite, entirely unlike what you asked for. Now what do you do with it?
E: CREATURE FEATURES (possible body horror)
As more data is collected on the creatures of the deep, DNA can also be gathered to allow URSULA to research how to integrate it into her crew members in useful and hopefully unintrusive ways, unless of course permission is given first for more obvious or exhausting additions.
Well, that's the idea, anyway.
Unfortunately, something malfunctioned while URSULA was researching. Her incomplete serum was injected into you through your devices while you slept (or maybe you were knocked unconscious by the sudden change to your body). Now maybe you have the temperament of a Stalker or the thirst of a Bleeder or Gasopod pods on your back that trigger when you're startled. How this genetic malfunction works and what it is can be up to you but while URSULA assures you it's only temporary, you're stuck like this for now.
Have fun?
F: The Caverns of Dream
The ocean calls you. Of course, it's much easier to dismiss it as nightmares. You'll probably think that's all it is after you have them. Flashes of screaming sea creatures writhing in agony, pleading for help, but these creatures can't ask for help, can they? Something huge, beyond the scope of imagination, moves in the ocean of your dreams and calls out to you to go deeper into the darkness. It pleads and begs but not with a voice you can hear or words you can understand.
You wake up in a sweat with the unrelenting desire to take a swim, even though it's late and everyone is asleep. Or maybe someone else just had the same nightmare as you? Are you willing to take a swim and try to understand the dream?
no subject
[ Dave says, like that is any consolation whatsoever. ]
...Anyway, if you aren't a fighter, just be sure to stay back for support?
no subject
How will we know when we're done? There's only so much shit we can carry around with us.
[ at this point he's just poking as many holes into this expedition as he can because he is annoyed and wants to leave. sorry dave. ]
no subject
[ hammerspace inventory systems are great????? even though he doesn't have as much room in there as like. jake. or john's wallet that he gave away. dave emptied most of his cards before coming out, save for some weaponry. ]
But we're done whenever we feel done, I guess. If you get tired, lemme know, and we'll book it.
no subject
but as much as neil does not want to do this, he also is annoyingly stubborn so he probably won't decide to quit until dave wants to. ]
I just hope we're both strong swimmers. I kind of doubt they'll be sending any help if shit hits the fan.
[ dave kind of implied he can right, so... hopefully they'll be fine. neil really hates having to rely on some guy he barely knows though. ]
no subject
Is complainin' about all this making you feel any better about it, bro?
[ he sounds amused rather than annoyed, though. ]
Because you could stand to spice it up. Your complaints, I mean. Where are all the metaphors, or the insults?
no subject
[ at that point, a large school of fish suddenly swims past them. and by large, it's that they are super large in size. neil pauses, watching him go. ]
I swear to god if we die because the space equivalent of a goldfish eats us.
no subject
[ That would like, completely ruin his knight cred and also that would be a really dumb option...
Apparently Dave isn't worried about it in relation to himself. But. Dying because a space goldfish eats you sure as fuck is not Heroic, and he hasn't done anything bad enough to earn a Just death, so he'll probably just revive. ]
Anyway, you good with the plan? We just have to keep talking since we're goin' into the dark for the blood kelp whatever. Which sounds super fucking ominous, because of course it does. Who named this shit?
no subject
[ the thing about neil is that he really isn't normally this much of a complainer. really, the thing that actually annoys him about this is that he has to rely so heavily on someone he barely knows. a part of him kind of hopes that he annoys dave so much that the two of them never talk again after this, but at the same time, dave is his only escape plan if things go wrong. so, maybe he should dial down all the frustration he's outwardly letting out. ]
Hey, maybe it's space cursed. Cursed things always sound creepy.
no subject
Space cursed to do what? Be a pain in the ass? Or are you suggestin' we're going to be, like, trapped in space fairy tale shit for daring to go on this mission.
no subject
I don't know. I'm not majoring in space science, I don't know how it works. I'm just not a fan of touching stuff when I don't know if it's radioactive or not.
[ he knows his paranoia is showing its ugly head and that it'll be best to stomp that down before dave thinks he's crazy. the more they talk about the mission, though, the more neil hates it. and when he hates something, he has a bad habit of not shutting up about it. ]
no subject
[ problem solved???? ]
But don't cry to me if you miss out on cool kelpman superpowers.
no subject
Who's that, Aquaman's second cousin?