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fishesoutofwater2017-03-14 08:49 pm
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TEST DIVE #7
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PREMISE & NAVIGATION ✦ RULES ✦ MOD CONTACT |
TEST DIVE MEME
Reserves are OPEN
Applications are OPEN
For information about the animals and locations, be sure to check out the BIOME and BASE pages! Note that TDM threads can be used for game canon and AC.
Applications are OPEN
A: There’s a Storm on the Horizon
A brainstorm. On advice about the ingenuity of multi person parties, and from admitted lack of understanding of many needs of organics, URSULA has selected you and a partner (or partners) to go to one of the observatories with food, beds, and recording devices to have a jam session for ideas about missions.
You are not to leave the room until you have some good ones. So get cracking! Start suggesting to one another what the base needs to do.
Or get horribly, horribly sidetracked and possibly a little crazy at being locked up together with the ocean staring at you. Judging.
B: The Abysmal Sea
You’re stranded.
One of the planet’s troublesome signal-interfering pulses has just made your communication devices 100% nonfunctional. No matter how you try to call URSULA for help, she isn’t able to respond. The database strapped to your wrist is just a useless chunk of metal now, leaving you without a useful library of knowledge to survive off. If you were driving any underwater vehicle prior to this point, it’s broken down. And unless you’re a mechanic, it’ll be pretty hard to get it jumpstarted again.
Don’t fret! The communication systems always come online eventually, so if you stay put, it’ll boot back up and give you directions straight back to base so you can finally get home. But can you really afford to stay put? The sunlight’s slowly streaming out of the sky, leaving the waters darker and darker with each passing second. Soon, you won’t be able to see five feet in front of you, and the only warning you’ll get of any approaching threat is through sound, if they even make any.
You have a few choices: take a daring risk and try swimming back to base, but on the off-chance you don’t remember the directions correctly from before you were cut off, you’re going to get even more lost, in the darkness of the night no less. Or, you could huddle in, with any friends if they were unfortunate enough to be with you, and start focusing on getting warm. Because spending the night out here in the vast oceans with the entire world against you is becoming a very, very real possibility.
C: Birdnip
The crew has become very friendly with the local population of birdogs, even going as far as moving a bunch of them to the base. Birdogs are pretty friendly creatures for the most part, and are some of the more tamable ones of the planet. That's why there is surely nothing that might go wrong with these arrangements!
Well. Except for the fact a new fauna that was found in a biome seems to have... well, really excite the birdogs. They're completely running amok, everyone from the kitchen to the swimming pool. URSULA would really appreciate it if you could help calm the poor creatures down before they end up hurting themselves or another crew member.
You probably shouldn't use that plant though.
D: Hunting Trip
The crew has been given a special mission on Mountain Island. While visiting, you were approached by Aurora survivor and fast-food worker Jenn, owner of the adorable tabby cat Glitter. She asks you to hunt a horrorsloth down for her. This particular horrorsloth has a scar across its face in the form of several cat marks which explains why Jenn wants it dead. It has a personal vendetta against Glitter and has already tried to kill her several times. Jenn has been able to heal the injuries so far but she’s worried that next time she won’t be so lucky.
So Jenn gives you anything you want from fellow survivor and Lead Programmer Naoko’s gun supplies and points you into the dangerous jungle forests where the Catkiller spends its time. Do you have what it takes to avoid poisonous tree pods and deadly Shrubbacks? Can you find your way through the dark and twisted woods? Or will you find yourselves hunted by the very creature you are trying to take out?
Do it for Glitter.
E: THE AURORA
Quiet except for the creaks and rumbles as the ship settles and shifts, the sound of Reapers screaming in the distance every so often, the Aurora is a creepy place to visit for a mission. The remains of those crew members not buried, and the belongings of many others, still litter the ship's halls. It might be nice to remove any skeletons you find.
Of course, their misfortune is your opportunity to catch up on some reading, browse whatever video games they left, get medical supplies and enjoy the comforts they no longer need.
But is it possible the Aurora is haunted? Surely not. Except sometimes you might hear voices from far away. It might just be the people you came on board with, unless they're with you. Or it might be a Cave Crawler knocking over some recording device. You're not too scared to check, right?
F: RAINY SEASON
When it rains, it pours. Rainy days tend to be the worst. Although you can go swimming in them, the intense storms of Iniidae stir up shallower waters making them murky and difficult to see through. And what if lightning hit? No one wants the first death to be lightning. Are you going to risk that? Probably. If you do, take care of yourself and bring a buddy!
But if you're the type to hole up in a storm, either by choice or because you were unlucky enough to be out in it, now is a good chance to get creative with your use of time! Maybe a game of charades will brighten up the rainy day? If you're on the base it might be extra crowded today so get to know your neighbors! If you're on an island, you could build a mud castle! Just don't go stircrazy.
G: BUILD-A-BASE
With all the work terraforming a base island complete, now all the crew has to work on is creating a second base on the island. Construction has already started, but you are completely free to join in to help.
Do you plan on collecting materials to use to build the building? Or maybe you have suggestions for what types of rooms should go inside the base? Perhaps you just want to pass around snacks to all the people who are actually doing work. Whatever reason it is, you're definitely welcomed to hang around!
Please don't eat all the snacks and just leave though. That is a bit rude.
Kazuhira Miller | Metal Gear Solid: Peace Walker
[Kazuhira Miller has spent the last year or so either living on beaches, on a platform in the middle of the ocean, and was born on a city by the sea on an island nation. That is nothing compared with what he's facing now, what with a whole planet of ocean around him. He's lucky he's not really claustrophobic, but that doesn't mean he's not chomping at the bit for some reliable form of communication.]
Come in. Anybody. [Again, no sign of response. Not even a sign the messages is going out.]
[He thumps his fist angrily against the wall of the submarine before turning to descend down one of the hallways.] How many of those water vines do we have or are we going to have to go get some more before they get us? [Because it is really, really dark out there. And he's not sure how long it'll take them to find out what's gone wrong.]
C: BIRDNIP
[Kaz had vaguely been wondering if a Birddog could be trained as some sort of work animal. Maybe locating food on islands? As a guard animal watching from land? What could it do that was of use... Besides be cute. Nuke had been a wonderful mascot on motherbase, so, why not these guys? There was a lot to be said about morale bolsters.]
[Except now they're about to trash the place, and he's chasing after one with arms outstretched trying to keep it from trampling into and potentially damaging what he assumes is a valuable fruit tree (he's still getting used to the place but last he checked he didn't want to end up with extraplanetary skurvy).]
What the hell is up with these guys? They were fine earlier. [Miller says as he manages to get a good grip around its midsection.]
c
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[And pointy eared? But you know, that kind of adds to the mystique. She has that ethereal look going for her, which he has to oh god his face!]
Hey you- no! [He's shouting at birddog number two as birddog number one scrambles over his shoulder and once again chases invisible demons. This one he finally wrangles too, panting by the time he's done.]
How often does this happen?
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[He appears to have won, but at what cost? And, honestly, how temporarily, because those chickpups seem more than ready to keep trying to get away and do... whatever it is they think they're doing.]
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[He's expecting some mild irritation along with the latter. Other than a scratch near his temple he's doing okay. A birddog to the face could have gone much worse. He holds out the squirmy animal to her, finally seeming to have flailed its Jim Henson creature level of energies out.] I believe this was yours.
[He'll have to chase down his escapee again in a moment.]
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[It appears that in fact iodine is easier to come by than a smile, when one is flirting with a strange lady.]
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[How did he come to be in this position again? Why does he feel like he thought this was a good idea to come here at some point? Vague false memories are the worst.]
[
Literally, his older self would say.]Oh, please come out. Please. I promise I won't pluck you like a chicken. I swear.
[He does sound like he's joking but the sentiment that he wishes to just a little is very much real. You know. Just a teeny tiny bit.]
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You shouldn't say things like that. It can frighten them either way.
[Move aside, amateur. Zelda the birdwhisperer is here. She crouches down, and brings birdseed out of her pocket.]
Here you are, friend. Don't you want something to eat? It will give you lots of energy to play around.
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[Kaz is still flat, so when the thing comes out it chooses Kaz's back as the nice, softest place to sit and beg for food. Which, frankly, puts Miller in the unfortunate position that every pet owner dreads where an adorable creature of mediocre weight has them permenantly pinned by the mere force of their contentment.]
[Nooooo.]
[In short, he's stuck flat.]
Okay, little guy. You can move now. [Get off the back of the nice big warm thing.]
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[No, Kaz. You're the home of this birdog now. And Zelda helpfully puts some seed right on Kaz's back for the birdog to peck at.]
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[He doesn't remember why and he doesn't think he communicated well with it. Between that and the base's cat? His animal experience is nil to nothing.]
[But he remembers Cecile's imitations of birds, and he attempts to imitate the birddog pecking at the food on his back. It stops, tilts its head one way, then the other.]
[This human just made the weirdest, utter failure of an attempt to talk to it but at least he confused it. So begins the slow effort to get to his hands and knees, he guesses.] So where have you been putting them? [Maybe there's an off chance he can crawl his way in there.]
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Zelda can't reply because she burst into uncontrollable giggles at the sight in front of her.]
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I could follow your feet or something- what's it doing?
[The birddog turns and lays down on its belly, feet planted on his butt and giving Zelda the happiest look because, really, riding on a human is almost as fun as tearing streaks along the walls.]
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It's settling down. I think it likes your idea.
[Zelda could have picked the birdog up but it seems so happy here on Kaz. How could she disturb this very pleased tweetpuppy?]
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[He tries to reach behind him with one arm, then the other, and the animal manages to wriggle its way away from contact each time, content to roost in the slope of Kaz's back. And for the life of him he can't figure out how it is that an animal making its home on someone renders them so crippled.]
Alright, little guy. You're going to have to get down now.
[He starts raising up slowly, still on his knees so it won't have so far to drop when it has to hop off.] Does he look pretty calm now?
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[She will stand up, so that she can lead him if she must. She doesn't feel like she can rescue him at this point.]
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[Good thing he won't be getting drunk here and showing that. Well... actually he's shown it with scratch marks and- you know what? Nevermind.]
Gotcha! [He says as he grabs it up, hugging it against his chest proudly.] Alright, now lead the way. [Gee, it's nice having a spine again.]
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Follow me, Hero of Chickpups. It isn't far.
[Smiling, she links her hands behind her back and ushers him along with her down the long hallways.]
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[The flirtatiousness would have gone better if it didn't involve the bird dog happily planting a claw/paw in his face the moment he was done, making him scrunch up his nose and turn his face to dislodge it.]
[At least that saves her from more of this annoying former base commander as he follows along, gently taking its paw so it'll stop doing the thing.]
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The best possible wingman.]
It isn't a bad title! My name is Zelda. Be careful; their limbs can snap very easily.
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[The pfft is because apparently Kaz thinks blowing at the animal in a way that ruffles up its feathers will distract it. It does in the way that it looks completely startled like a dog would, and then tilts its head dramatically like a bird.]
[What the hell is this bendy strange animal.]
Mine is Kazuhira Miller.
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I have never heard of a name like that. 'Miller' is less strange.
https://s-media-cache-ak0.pinimg.com/originals/40/37/df/4037dfea5a3c205a672a7d57fce6ac21.jpg
It's Japanese. It means 'Peace'.
[Says this blond, sassy warmonger.] My mother was a very hopeful person. [She didn't anticipate her son's destiny.]
I DID THOUGH
That's a beautiful name. Hope is something to cherish.
[It could easily be read as youthful, sheltered idealism in a girl like this. It could easily be missed that Zelda knows war and despair.]
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[See, that hopeful smile? That super adorable but also a little off-putting in its movements bird-dog in her arms? Completely dashing. He's guessing she's way out of his league, being the scrub that he is.]
[But he's stupid and doesn't care that he's a scrub.]
So... think I could earn a fifteen minute meal with you if I manage to catch you another bird dog?
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